The booklet features depictions of fliers, maps, and information that characters see in the game. The game also included the 38-page Adventurer's Journal, which provides the game's background. The booklet guides players through the character creation process, explaining how to create a party. The original Pool of Radiance game shipped with a 28-page introductory booklet, which describes secrets relating to the game and the concepts behind it. The game was ported to the Nintendo Entertainment System under the title Advanced Dungeons & Dragons: Pool of Radiance, released in April 1992. The PC 9800 version 『 プール・オブ・レイディアンス』 in Japan was fully translated (like the Japanese Famicom version) and featured full-color graphics. The game's Amiga version was released two years later. The Macintosh version featured sound, but no music. Graphics were monochrome and the display window was relatively small compared to other versions. The screen was tiled into separate windows including the game screen, text console, and compass. The Macintosh version featured a slightly different interface and was intended to work on black-and-white Macs like the Mac Plus and the Mac Classic. The Macintosh version was released in 1989. A version for the Atari ST was also announced. Pool of Radiance was released in June 1988 it was initially available on the Commodore 64, Apple II series and IBM PC compatible computers. The game's graphic arts were by Tom Wahl, Fred Butts, Darla Marasco, and Susan Halbleib. The game was originally programmed by Keith Brors and Brad Myers, and it was developed by George MacDonald. In addition to the core AD&D manuals, the books Unearthed Arcana and Monster Manual II were also used during development. Developers also worked to balance the graphics with gameplay to provide a faithful AD&D feel, given the restrictions of a home computer. Kroegel stated that the main challenge with the development was interpreting the AD&D rules to an exact format. The SSI team developing the game was led by Chuck Kroegel. This game was the first to use the game engine later used in other SSI D&D games known as the " Gold Box" series. The game was created on Apple II and Commodore 64 computers, taking one year with a team of thirty-five people. Due to this, and potential licensing reasons, it is classed as part of this series.The section of the Forgotten Realms world in which Pool of Radiance takes place was intended to be developed only by SSI. It is also not connected to the plot in the Neverwinter Nights series, but it shares the name. It uses the same Gold Box engine used in the games of the Pool of Radiance series and Savage Frontier duo, though it is not connected in plot.
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